Sunday, March 13, 2005

 

Fun

Here's a little problem that came up in my last chess vision game:


White to Move


-=-=-=-=-

Completed
circle 6 of problems 160-208. This set of problems has shown me how vast the endgame is. A few of these problems end in winning or drawn positions that I seriously doubt I would play perfectly from that point on. At least the concepts are going to be familiar :-). Ultimately I will need more endgame study if I stay in the same types of openings, probably after TASC chess tutor.

Comments:
You seem to like endgames. I am thinking of starting an endgame training course too, once I finished with tactics. any recommendations?
 
With what tool do you make those diagrams? (looks like rebel to me)
At first glance white wins the black Queen. Or are there other tricks?
 
1. Qe6+ Kh8 (1... Kf8 2. Qf7#) 2. Qxg6 Kg8 (2... Qxc4 3. Qh7#) 3. Qh7+ Kf8 4.
Ne6+ *

Everything is forced. White wins the Queen.
 
Nezha, I recommend these:
"Looking for Trouble", by Dan Heisman
"A Guide to Chess Endings " by Max Euwe,
"Basic Endgame Stategy" by Bill Robertie,
Online reference - about.com,
Chessmaster 8000 (and up) flash lectures

I would say that the majority of the above endgame material is worth repeating a few times.

Tempo, I am using ChessTool 2000. Unlike Chessmaster 8000 and WinBoard, that program has menu options to save any position as a gif or jpg.

Tempo and Jim, you all are on the right track, but there's a better continuation. Take another look now if you want, answer below.
.
.
..
.
.

.
.
..
.
.

.
.
..
.
.

.
.
..
.
.

.
.
..
.
.

It's mate. As jim said, 1. Qe6+ Kh8 (1... Kf8 2. Qf7#) 2. Qxg6 Kg8 (2... Qxc4 3. Qh7#) leads to 3. Ne6!, which creates the unstoppable mate threat 3... any 4. Qxg7# mate.
 
Post a Comment

<< Home

This page is powered by Blogger. Isn't yours?